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The best game I played on the Amiga involved playing the character of one of 4 cocks, shooting baddies of a Pacman nature by.. well... And ending the levelby jumping into bed, where your character banged a huge-titted cartoon character.

ACE!

ScrewAttack Video Game, Angry Video Game Nerd: Atari Porno! | Game Trailers & Videos | GameTrailers.com

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Anyone remember System 3 from the Commodore 64 days? I remember some incredible tunes from some of their games:

  • The Last Ninja
  • Flimbo's Quest
  • International Karate

Other C64 classics:

  • Wizball
  • Monty on the Run
  • Titanic Blinky
  • Klax
  • Boulder Dash
  • Chase HQ
  • Slightly Magic
  • Dizzy (of course)
  • Commodore International Soccer

Is it just me, or is Treasure Island Dizzy one of the hardest games ever? One mistake and you are fucked.

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That's what every Spectrum owner says. It's unfortunate you landed with the inferior system but oh well. :p

I owned a speccy and then a C64. The Spectrum had an amazing collection of games despite being a complete piece of shit, barely colour, no hardware sprites or scrolling, bleep bleep tacky rubbery dotcrawl infested stupid keyword BASIC implementation product of a true British entrepreneurial genius. :up:

*and Parallax music was bangin'.

**and Delta. Actually, anything by Hubbard or Galway or Daglish was awesome.

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**and Delta. Actually, anything by Hubbard or Galway or Daglish was awesome.

Rob Hubbard is a genius.

I managed to pick up his C64 Orchestra CD which I think is now out of print. The box it came in was fucking cool:

c64orchestra_run10.jpg

Nowadays, you are either a musician or a programmer. Back then, you had to be both - this included creating a sequencer program that could interpret specified notes using the SID chip and arrange them as music. Quite incredible to think that so many composers developed their own sequencers to do this. All composers need to do these days is record the song, save as a general audio file format and slap it onto the game disc, with the programmers inserting about one line of code to play the song at a particular point in the game.

I have a huge respect for video game soundtrack composers, especially before the PS1/Saturn/N64 era. My favourite game soundtrack of all time has to be Streets of Rage. The soundchip in the Mega Drive was horrible compared to the SNES, but what Yuzo Koshiro pulled off with that game was absolutely amazing. He even got asked to DJ in nightclubs after the game was released.

YouTube - Streets Of Rage 1 - Beatnik On The Ship

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C64 sound chip VSTs are ace. UNDERPASS!! was nae bad, considering he was in Ultravox. But then they are MEANT to be one of those bands that were good til they were famous, and then were shite (cf. also Simple Minds). Maybe they were, mebbe they werena, but why take the risk of sitting through some old Ultravox!, just in case its good, when it would probably mean nothing to me.

How the hell did they get one of these...

science1fairlightcmi.l.jpg

into one of these?

C64combo.jpg

Badly??

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mos_6581_sid_chip.gif

Microchip technology :up:

Here's what the Amiga looked like before the circuits were integrated on VLSI chips. Jay Miner wired up thousands of logic chips by hand to create the custom chipset of the Amiga, including the Paula soundchip which offered 4 channel 8 bit digital sound back in 1986 (almost but not quite as good as the early Fairlights)

cbm-lorraine-portrait.jpg

And I used to be a huge Ultravox fan but they probably were better as Ultravox!

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I have a huge respect for video game soundtrack composers, especially before the PS1/Saturn/N64 era. My favourite game soundtrack of all time has to be Streets of Rage. The soundchip in the Mega Drive was horrible compared to the SNES, but what Yuzo Koshiro pulled off with that game was absolutely amazing. He even got asked to DJ in nightclubs after the game was released.

YouTube - Streets Of Rage 1 - Beatnik On The Ship

That's pretty cool. I think my favourite chiptune is:

Sounds like the old Ariston advert :up:

I totally agree with you about old programmers. Total gods. Do you know Martin Walker is one of the Sound On Sound staff now? He of Hunter's Moon and Citadel fame.

And yeah, that box is cool, man. Quality stuff.

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All that for 0.9 seconds of sampling time (fully expanded), or is that generous.

For the Amiga? Well, you could use all the free RAM, basically. There were limitations but I used to sample and replay breaks on my 1MB A500 no probs. In fact, since I believe you are possibly a jungle head you might recall this track:

YouTube - Some Justice - Urban Shakedown

2 Amigas hand synced plus some outboard FX:up:

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That's pretty cool. I think my favourite chiptune is:

Sounds like the old Ariston advert :up:

I totally agree with you about old programmers. Total gods. Do you know Martin Walker is one of the Sound On Sound staff now? He of Hunter's Moon and Citadel fame.

And yeah, that box is cool, man. Quality stuff.

Ahh Martin Galway - I have Project Galway which is a compilation of his stuff and this tune is on it Top notch.

My favourite C64 tune ever is the Flimbo's Quest menu screen, but unfortunately there's no upload on Youtube :(

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It's the same with people who owned Atari ST's, and ragged on the Amiga.

OMG, I got in such an enraged nerd argument with a guy I used to work with. He claimed the ST was better because 'it could do software tricks, I don't believe the Amiga could do those'

I had to go outside and cool down, man. Those fucking smug bastards with their fucking MIDI ports just push my buttons... :swearing:

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Nah, the Fairlight. Gotta laugh at the Atari rage, I never had one, but at least you could use it to control an Akai sampler, bingo. So many tunes made with that set up. MIDI ports RULE!!! etc, ad nauseam.

Micro Men was funny, that Armstrong guy Rocks.

Back on topic, PGA tour '94 on megadrive, ace.

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