| | #31 (permalink) |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Anyone remember System 3 from the Commodore 64 days? I remember some incredible tunes from some of their games:
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| | #34 (permalink) | |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Quote:
*and Parallax music was bangin'. **and Delta. Actually, anything by Hubbard or Galway or Daglish was awesome. Last edited by Le Stu; 26-10-2009 at 14:43.. | |
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| | #37 (permalink) | |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Quote:
I managed to pick up his C64 Orchestra CD which I think is now out of print. The box it came in was fucking cool: ![]() Nowadays, you are either a musician or a programmer. Back then, you had to be both - this included creating a sequencer program that could interpret specified notes using the SID chip and arrange them as music. Quite incredible to think that so many composers developed their own sequencers to do this. All composers need to do these days is record the song, save as a general audio file format and slap it onto the game disc, with the programmers inserting about one line of code to play the song at a particular point in the game. I have a huge respect for video game soundtrack composers, especially before the PS1/Saturn/N64 era. My favourite game soundtrack of all time has to be Streets of Rage. The soundchip in the Mega Drive was horrible compared to the SNES, but what Yuzo Koshiro pulled off with that game was absolutely amazing. He even got asked to DJ in nightclubs after the game was released. YouTube - Streets Of Rage 1 - Beatnik On The Ship | |
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| | #38 (permalink) |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | C64 sound chip VSTs are ace. UNDERPASS!! was nae bad, considering he was in Ultravox. But then they are MEANT to be one of those bands that were good til they were famous, and then were shite (cf. also Simple Minds). Maybe they were, mebbe they werena, but why take the risk of sitting through some old Ultravox!, just in case its good, when it would probably mean nothing to me. How the hell did they get one of these... ![]() into one of these? ![]() Badly?? |
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| | #39 (permalink) |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ![]() Microchip technology Here's what the Amiga looked like before the circuits were integrated on VLSI chips. Jay Miner wired up thousands of logic chips by hand to create the custom chipset of the Amiga, including the Paula soundchip which offered 4 channel 8 bit digital sound back in 1986 (almost but not quite as good as the early Fairlights) ![]() And I used to be a huge Ultravox fan but they probably were better as Ultravox! |
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