| | #43 (permalink) |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | All my friends were playing Champ Manager whilst I was playing Ultimate Soccer Manager. I always knew I'd made the right choice when I'd question the game to my friends "Can you see and build/design your own stadium, and even decide where the club shop goes?" "No" "Can you read match reports, tables and even the current England squad on Teletext? TELETEXT!?" "No" "Can you ring up the opposition's manager and offer a bribe to rig the game?" "No" "Can you watch the game in a 3D match engine?" "No, it's just words on a screen" Glad I never bothered with it. USM was tits. It had everything, from choosing your stadiums advertising boards, to stealing money from the club to bet on games and getting sacked for MONEY SCANDAL! Match fixing and loan sharks... Or you could just manage and train the team if you wanted to. What a game! |
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| | #45 (permalink) |
![]() ![]() ![]() ![]() | I still play CM2 97/98 to this day, got a fairly new update on it as well as various third parties still support it. Some of my early fav games were on the Amstrad CPC 464, a very underrated bit of kit, it even had some full shaded polygon 3D titles when wireframe was considered state of the art. Best CPC titles: Get Dexter Elite Starglider Starstrike 2 Uridium (faster than the C64 version) Spindizzy Doomsday Blues Fairlight Head Over Heels Batman (Ocean 3D game) Barbarian Cauldron Cauldron 2 Knightlore Alien 8 Marsport Heavy On The Magick etc etc was a major fan of Settlers 1 on the Atari ST and PC as well, very addictive and who can forget Sensible Soccer! |
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| | #46 (permalink) | |
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| | #47 (permalink) | |
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I like your 8 bit choices there, especially Head Over Heels and Batman which are both absolute genius pieces of game design. Jon Ritman and Bernie Drummond also did a title for the Gameboy which I can't remember the name of... As for Uridium, check this piece of amazing out: YouTube - First level of Uridium | |
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| | #50 (permalink) | |
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One thing that definitely ramps out the difficulty is the speed of which the lasers from your blaster fire at - if the enemy is moving, you have to preempt where they are going to. | |
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