Thread: Graphic Design
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Old 21-03-2008, 11:42   #8 (permalink)
Mr.Mike

 
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Originally Posted by lepeep View Post
my advice (and this isn't the practical "how to learn a new program" thing), but if you are going to learn graphic design, you have to live it...

be aware of everything you look at (grpahics etc)...you've got a great photographic eye, so apply that sense of composition, colour and balance to your work...

looking at other's work, whether you like it or not, will inform your practice (contextualising it)...
you can reflect on your work through others, and self assessment (critical evaluation).

know WHAT you like, and WHY you like it.

look at billboards, magazines, tv ads everything...get a favourite font!

you've got to live it to be one!


couldn't agree more.

If you're familiar with photoshop then Illustrator wont take a massive amount of time to get to grips with in terms of interface. CS2 & CS3 now allow you to use many photoshop features (filters, layer effects etc) in illustrator too. On top of this I'd maybe suggest getting to grips with InDesign rather than Quark. I know a lot of studios that use Quark but IMHO InDesign is better and as it's adobe it works with AI and PSD files with a bit less hassle. It also has a great preflight feature which is very handy (dunno if Quark has this?) For type design I've only used Fontshop but it seems pretty good and Adobe AfterEffects is a great tool for animation/video/title sequences etc. Personally I can't stand Flash but it is a good tool. At the end of the day you can be 100% versed in all of these programs and still be a crap designer so take LePeepe's advice and try to keep your eyes open. Suspend your judgement and just produce idea after idea. The more you have the more you can edit through.

bookwise, there's a big difference between inspiration and tuition. I'd recommend checking out analogue books in Edinburgh. They've got a great selection of books online. A good textbook on Grid systems will be of great use to you as would a concise history of typography if you're thinking of designing your own typefaces/layouts. It might sound silly but I've always found if a book is well designed itself then the content is usually worth listening to. Avoid anything that claims to be "the ultimate graphic design resource" like the plague. It's far too big a subject to cover in one book.

I can highly recommend these studios/authors:

Adrian Shaughnessy
Daniel Eatock
Non-Format
Experimental Jetset
Designers are Wankers
North
Spin
Robert Bringhurst

Finally, the web is a great resource for just looking at other peoples work, from student to professional work. Analysing the work of your contemporaries will be of just as much use as reading someone else's opinion. At the end of the day it's YOUR design work, no-one else's so it's important to be confident in what you like and why you like it. Technically there's not a right and wrong so learn to trust your gut instinct. Also, don't be scared to take inspiration from other art forms and music, no-one can produce a brand new radical idea from nothing. As long as you're not ripping anyone off, nobody will ever mind you taking their ideas as a starting point to develop in your own style.


sorry, that was a rant, I just love graphics and hope that over time you'll develop the same feelings for it. It is a genuinely modern, relevant art-form and one that allows you to cross many boundaries into other specialisms (photography, animation, sculpture, crafts etc). I wish you the best of luck.
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